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I asked: What about feature requests for things that would create new users of Godot that do not yet exist? The reach may be users who aren’t there yet, the impediment is those users are not there yet at all, and the stakeholder cannot exist as those users are not there yet.

Answer: Yes, but we ran into this with visual scripting. People kept asking for a ‘Blueprint like’ node system, it was built, and then nobody used it, so it was removed again in 4.0 So their experience has been to not just build things that “would add new users”, but instead service existing users.

(Personally I worry this creates an echo chamber that eventually solidifies into concrete barriers where progress isn’t possible because only what currently exists is allowed. Blender had this same issue until they finally relented and did a UX pass that then skyrocketed their userbase)

There are many different kinds of funds. Please know who you are pitching to. You need to pitch the right aspect to the right grant. Different grants require different focus. Do not tailor the application to a commission member, but know if they are artistic folks, parts of institutes, etc.

Please follow the grant guidelines. Copy and paste the requirements. Stick to the questions and max page count. Registrations, letters of intent, have them there if necessary. If anything is unclear: Contact the fund! Ask!

Be specific and to the point in few words. Use the 5W & 1H method. Who, what, when, where, why, how. Or record yourself for 2 minutes to nail this down.

Be very realistic about your planning. Do not try and squeeze the project into a time that is too tight. If this is your first time, multiple your budget by 5.

Please do not use genAI to write your proposals. It’s noticeable and covers it in unnecessary prose. It has happened before that an applicant didn’t even know what was in the proposal. It’s a very bad look.

Please don’t pick a fight in your application. Some requirements may be stupid, but everyone’s just trying to get through this. Don’t be a dick for no reason. Instead, think of what could work in your favour!

Don’t submit a prototype. If it looks or feels bad, the commission members are anchored to something that isn’t relevant to the proposal. Only include it if it’s required. Please don’t overpromise either, and don’t jump on a trend. It makes things way more difficult.

Please update your build if you have new content, fixes, all those kinds of things. Some solutions like Drive allow you to maintain the same URL for a new file, so use that

You can also apply for a feature instead of a full games. Be business creative and get another company onboard if you can’t Also, ask folks to read your submissions. Even if they’re not in your industry! Ask your parents, if anything! Goodluck!

Had some great conversations again in the hallways about tool design, workflows, metrics, and so much more. And that’s brings us to the closing session of GodotCon 2026!