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This is the 15th year of Amaze, so they installed a scroll down memory lane with pictures. Here are some very young faces of @ramiismail.com, @lucyamorris.bsky.social, @sosowski.bsky.social, @keano.bsky.social, and @jwaaaap.com
There are ‘open screens’ that folks were able to sign up for and showcase at Amaze. I played Lucky Punk by @brendengibbons.bsky.social and I like how it brings the statistics of failure percentages down to very quick gameplay. Like the 99% hit rate in Xcom, all the time, gambling your life on it.
I have seen conferences try to be fully online, and it doesn’t quite work as well. Or partially online, partially IRL, which also doesn’t work well. But here is a talk at Amaze bringing in @rasheedabueideh.bsky.social digitally while the crowd is here IRL, asking questions, and it works very well.
Of course getting in speakers IRL is best, but in this case those who cannot or do not want to travel can still be present in front of many folks, and those folks can still discuss what they saw later, sitting in the grass outside. I haven’t seen this done before, and I wish conferences did.
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Sadly Jenny Jiao Hsia is not able to make their talk, so instead here is a very brave @eestew.bsky.social doing a repeat of their lighting talk from last year, on the spot!
Now seeing a talk about houses dating, and poledancing as a house, by @tanatb.housefuckinggame.com
Next, @fawzi.zone talking about his history in game development, such as working on My Little Pony, Ice Age, Minions, and Spider Man games, and so much more! An incredible huge career all over the world.