Post

With the statements made by Unreal about their diehard focus on verse scripting, metaverse, AI, and removing blueprints, I fear they may be having a Unity Runtime Fee moment: Causing so much uncertainty to their userbase, that the userbase reconsiders hitching their ride in the long term.

It's not just the uncertainty about potential changes during your project's development, but whether you'll want to use it again after that. If you're going to invest the time to learn an engine it's nice if you can benefit from that on future projects. Will Blueprints still be around next time?

After many years of using Unity, I recently started learning Unreal, and I hoped this would open up new opportunities for me in the future. But now? It's hard to be enthusiastic about developing any real expertise in Unreal.

No replies yet.