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Last week I did a thread called 10 Guys Named Barf about how BABH uses pregen characters while still leaving you room to customize them. You do this by writing them custom "calling cards," basically character traits you marker directly onto playing cards. This week let's follow Lockhart.
So here are 2 Lockharts on the first character sheet. Back before I wanna say @randylubin.com suggested writing directly onto cards, I assumed characters would need sheets where you marked which calling card matched to which playing card. So on this first sheet the 6 of spades is "animal head mask".
This sheet has a lot of other things that got cut from the game. "Desperation" was a second wound-like mechanic that stuck dead cards into your deck. "Obligations" became needs. "Who Owes You" and "War Stories" was me trying to mechanize the idea of Debts. All of these eventually proved unnecessary.
Now we jump forward to post-Big Bad Con 2024. I did some major playtesting at that con and someone (again I think Randy) suggested writing directly onto cards. I really wanted to playtest this but immediately knew it would be a huge pain in the ass to track how characters were related to each other.
Gradually I fleshed out the details on powder-kegs. I added an overview of the situation, an icon indicating the mentor is already dead, plus each character gets a description and a suggested scene (tech I stole from @jmstar.bsky.social's Space Larps).
But then while recording last week's Dice Exploder with @sidneyicarus.bsky.social, Sid had remembered Lockhart so clearly from a game two years ago... I felt like I should bring them back. That stickiness felt powerful, like something I shouldn't just give up.
And that brings us up to the present day! These powder-keg boards are going to be like board-game boards in the final box set. Here's a mock-up of what that might look like.
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And that's how I designed a character sheet right out of the game. Kinda cool to see what often feels like an essential piece of rpgs gradually be revealed to be unnecessary through playtesting and iteration. Anyway if you like the look of all this, BABH is still on Kickstarter. Thanks for reading.
Sidney prompting some additional conclusions out of me here:
Yeah this gets lost in the thread, but the most magical moment in this evolution was inventing the idea of the powder-keg. It works SO well, one of the most effective parts of the game. And it came from asking "do I really need X?" enough times that a powder-keg shape hole formed in the middle.