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Going to start re-reading: A Playful Production Process, my favorite book about game design. I'll maybe start posting some of my key takeaways in a thread here, mostly just to keep myself accountable. Or maybe I won't, who knows.

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Alright, takeaway number 1: I like, I wish, what if, is a brilliant framework for giving feedback and I like it much more than the compliment sandwich strategy, as I think it's a more straightforward yet respectful process of going about things.

Clarity, brevity and active listening are named as keys to effective communication in game Dev. Couldn't agree more. I also like how it paints respectful conflict as an essential piece of the game dev puzzle.

In the prototyping section, he mentions the concepts of Keep, Change, Chuck as a good framework for playtesting which is already how I think about it but I like simple 3 word explainers.

Another couple nuggets: "The eye is connected to the brain but the ear is connected to the heart" and "GD is like standup comedy: the designer and the comedian immediately know if something has worked."