lovely little review of bremen that really pops under the hood. this writeup speaks to many of the same questions i was considering when designing the game — liar's dice as a gameable skill, player/character diegesis, and pacing narrative arcs for a very short runway
Where we review lovely Liars-Dice-Meets-Faustian-Rock-Stars game Last Train To Bremen, and I decide today is not the day to back away from self-parody find time to interrogate it for its rockist tendencies.