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There's a brace of reasons for getting to this point, not least that although I have many shipped games in my history, this is first attempt at making a commercial product alone. Even with all my past experience, that makes it one of the hardest projects in my life!

My life has also been through a challenging period for personal mental/physical health, with very worrying family illnesses and injury as well. I think these are all things that would have been easier to shoulder and keep going through if I'd been working in an office environment during this time...

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