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♻️ Day 1/7 of Steam Demo Game Dev One of the core issues with Codfather was the fact all turns ran simultaneously, making it difficult to determine turn order + why certain attacks missed (AND caused TONS of painful, overlapping sound effects). (1/2) #indiegamedev #godot #indiedev #roguelike #3d

SOME_RAN_DEV@someran.dev

New year new me. My goal was for Steam demo/page of Teleport Man out by Feb. Next Fest, but that's not happening. I enjoy Codfather development, so let's see if I can finish+release it as Steam game in 1 month. I'll allot 1 week to make Steam demo I like, if I hate it, I drop & don't look back. 😏

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Today I developed a new system that plays turn animations separately... BUT only when entities interact. So normal movement is just as snappy and simultaneous, but during combat the game slows down and splits up actions for better visualization. Similar to how Mystery Dungeon/other roguelikes work.