♻️ Day 1/7 of Steam Demo Game Dev One of the core issues with Codfather was the fact all turns ran simultaneously, making it difficult to determine turn order + why certain attacks missed (AND caused TONS of painful, overlapping sound effects). (1/2) #indiegamedev #godot #indiedev #roguelike #3d
New year new me. My goal was for Steam demo/page of Teleport Man out by Feb. Next Fest, but that's not happening. I enjoy Codfather development, so let's see if I can finish+release it as Steam game in 1 month. I'll allot 1 week to make Steam demo I like, if I hate it, I drop & don't look back. 😏
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