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there's a piece of advice in the gamedev sphere since forever and it says "however much time you think you need, double it" which is true, no matter how experienced you are so I doubled it. But now that I'm more experienced, I realize I should have doubled the double next game needs infinity time

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Ein Spiel wird nie fertig, man hörte nur irgendwann auf und entlässt es in die Freiheit. (Und kann es dann nicht lassen und macht ewig Adons)