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I've been using Lua coroutines for dynamic entities in Sovereign Engine. They're a very intuitive way to model complex dynamic behaviors. But how well do they scale in memory with large numbers of concurrent entities? opticfluorine.dev/posts/lua-co... #lua #scripting #gamedev #performance

opticfluorine.devMemory Overhead of Lua CoroutinesLately I’ve been working on adding NPCs to Sovereign Engine. Sovereign uses Lua 5.4 for server-side scripting, and after playing around with behavior scripts for a while, I’ve settled on a design I li...

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