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Whole lot of progress for #screenshotsaturday, but this was the star this week. Now that I'm culling geometry with PVS I can make my test map much, much bigger with no visible impact on performance! #gamedev #indiedev #enginedev #solodev

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Some other cool stuff this week: - Lightstyle channels, I'll post these in a sec - Cubemap support, used to render the sky - DearImgui now bypasses my render pipeline, the way it worked before had way too much overhead - Bolted two old levels I designed over ten years ago onto the test map