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Alongside the updated docs, a suite of videos is being released. We've just uploaded our HDR series, an overview of how our implementation brings HDR mixing, auditioning, and optimisation into a single, cohesive workflow.

Rather than juggling separate systems, everything (loudness prioritisation, attack and release ballistics, HDR modes, and culling), lives in one place. A shared decibel domain that feels natural and transparent from the moment you start working in it.