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Github and Godot both have major glitches with their web authoring tools. Github refused to make my repo public but I evenyually got it. Godot didn't give me a visual indicator that my uploaded file uploaded until I submitted the asset submission, so i ended up uploading the asset zip several times

I dunno... the approval process seems slow, and it's not clear what files I should be uploading, because different pages on the Godot site say different things... but it's not exactly difficult to post files to their site. Right now, Godot's Asset Store is only for free assets, but that may change.

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