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A sand-rolling-off-sand effect would really sell the stomping effect and erosion effect. I also want better particles on the waves with some particle effects on the bottom of the wave when it hits the ground. Those are likely my next steps after I get palm trees imported properly.
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Just like that, I have Unity palm trees in Godot! I used my own in-house tool because the app I bought for the job ended up being AI slop that didn't do the job. My tool imports textures and models but doesn't do shaders at all. Scripts are also out of scope. I'm working on particles and normal maps