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i've been slowly learning to write shaders in #bevy and i'm working my way towards a 2D GI solution with radiance cascades. finally got my SDF calculation composited with the rest of the scene and it feels so goood! #gamedev #bevy

tbh i’ve been looking at a variety of sources and examples, and mostly just struggling 😅 sometimes i ask AI to explain things to me and it tells me lies and creates subtle traps i fall for later, and then learn, but it has gotten me unstuck a few times too. bevy discord is friendly as well

"its tells me lies" roflol, bigger problem i find is it generating overly complex solutionss, entropy of code base is massive. so now i only get it to do small bits and test in isolation, before integrating myself..

i’ve mostly dealt with that by saying “give me the smallest possible change that would get me closer to doing the next thing, in a way that i can test something is working”

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definitely! i’ve felt tricked to realize the code samples it’s giving me are manually implementing traits that have derive macros, etc, but i have learned a lot in the process, too. i plan to spend today rewriting everything to use AsBindGroup and hopefully eliminating a lot of the code i’ve written