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there are a bunch of visual artifacts due to my many rookie mistakes, but i _finally_ have the whole stack working together! real-time 2D GI with radiance cascades! #gamdev #bevyengine

syynth@syynth.dev

i've been slowly learning to write shaders in #bevy and i'm working my way towards a 2D GI solution with radiance cascades. finally got my SDF calculation composited with the rest of the scene and it feels so goood! #gamedev #bevy

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