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Now’s your last chance to put in some questions (no spoilers and please focus on development process) for this month’s upcoming devlog! Just respond to the below post, not this one! If there’s any existing questions you want answered, let us know.

Team Switched@teamswitched.dev

Working on a new progress report hopefully for this month! If you have any questions you want us to answer, or specific (non-spoiler) things you want us to discuss, reply below! These would ideally focus on our design philosophies and overall process.

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How would you guys describe the dividing on segments of the game work? For example. Is there a planned workflow as: -Planned Room layout for the area -Basic Version with placeholders is made so someone can start on cutscenes with the simple layout -Bullet patterns are coded by someone else -Etc