Optimist: the glass is half full Pessimist: the glass is half empty Technical Artist: look I made a liquid shader that mimics water in a container! It can slush around and you can set the water level, like halfway for example! And it doesn't even need extra geometry
Optimist: the glass is half full Pessimist: the glass is half empty Game Artist: in order to best reflect the halfway point of the glass I put extra focus on the relative position and contrast of the water so players don't accidentally see it as a completely filled or empty glass.
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