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There's only one tiny big issue with this new shadow slider is that it is currently bugged and automatically resets to its default value on map load..

that_shaman@thatshaman.com

The new shadow distance slider they just added to #GuildWars2 basically lets you balance between more detail or sharpness Far = more objects to render, adds more detail but blurrier and slower Near = less objects to render, less detailed but sharper and faster

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