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Most rendering bottlenecks don’t appear all at once. They build quietly across the pipeline, frame after frame, call after call. We recently explored those hidden inefficiencies in a case study with the Android Performance Analyzer. 📖:
developer.android.com/android-perf... #GameDev #GameEngine

developer.android.comHow The Forge Interactive used APA to reduce CPU overhead  |  Android Performance Analyzer  |  Android Developers

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