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3/26 Marc Gabbana: "This [below] was an original acrylic painting measuring 35” x 25”, which took about 3 weeks to draw and paint back in 2001 I believe. Production designer Owen paterson showed me materials from Geof Darrow -drawings  of the dock, bridge and wall details- as well..."

"...as all the ships -drawn  by various artists in the art department, including George Hull- which  were mostly drawn as orthos, front and side views." George Hull (Dune): "This is a cutaway for the Dock to see an elevation of the fleet landed." 4/26

5/26 Marc Gabbana: "I redrew all those  elements in perspective, to fit in the scene. I  remember painting small acrylic color comps (4” x 6”) to establish the  color palette and mood of the scene. I originally sketched out a few  3-quarter view perspective sketches and color..."

"[The Wachowskis] asked me to continue painting as they loved it so  much already! This was a very fun painting to work on, and the rest is history! This painting was instrumental in communicating the needs of the production to everyone at Warner Brothers and VFX house ESC." 7/26

The Machines Grant Niesner: "I created 3D concept models and test rigs of various machines based on Darrow's concepts and was the VFX Art Director at Tippett Studio for the 'real world' scenes from the first flight of the Logos to Neo being plugged in at the Machine city". 9/26

10/26 "When the production was just getting  started, I learned that the Sentinels would play a major role and would  not only be seen close up in CG, but also made into practical life size props for various scenes. I was never happy with the lack of detail in the original Sentinel..."

"I  was given the go-ahead and did a number of rough sketches and 3D model  studies based on the original sentinel." "Prior to that I was in charge of interpreting Geof Darrow's 2D  designs of the APU and the Digger machine." 12/26

14/26 Grant Niesner: "For the APU, I proposed some  articulation in the upper arm/shoulder section as well as designing the back of the machine, for which there were no designs. I then created the 3D concept model with a simple rig and created several  test animations to show..."

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