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Turns out you indeed can do level design in Blender I just sucked at it. Reaaally happy with how this basic layout has turned out.

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Yup, also easier to avoid world holes or gaps this way since you can get extra precise and have direct control over your vertices. I started dabbling in making custom maps for Tony Hawk's American Wasteland recently and I got so used to the workflow I decided to do the same for my own game in UE5