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After a lot of swearing, the FOV system is finally working. 🫠 Visibility is calculated on the server, with clients only sending where they want to look and getting back the world they can see*. It works in semi-3D**, but I'll need to expand it when I add multiple building levels. #gamedev #godot

Theoretically, yeah. Although, it is meant to be a solo/co-op project, so it’s not a hard requirement. If it affects performance or feels sluggish, I’ll have to drop it. :)

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