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Me: "Yeah, things are mostly looking good, but I never figured out why the compositor just drops a frame once in a while?" Coworker: "Is it because of this line in your demo that says drop every 200th frame?" Me: "THE. F#@&ING. WHAT???"

This has apparently been in my metaballs demo from the very first commit. It has been there for 5 years. I have no recollection of ever adding it. I have spent HOURS debugging lower level systems because of it. AI can just take my job now. I'll be busy walking slowly into the sea.

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The wild part is how long a one-line intentional drop can hide when it looks like a compositor quirk. Would an agent have grepped for drop and frame in the demo first, or would it have gone three layers into the GPU path the same way you did for years?