I've been learning Unreal for almost a year and I feel like Blueprints are crushing me. I get that they're extremely valuable to a lot of devs but there are so many points of frustration. Most of them stem from the binary format and inability to diff/merge changes. Goes against my entire workflow. 😩
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I know there's been discussion about UE6 removing Blueprints. This is not meant as an argument in favour of that. What I would've liked is for Epic to improve the implementation of Blueprints to support more external workflows like merging (i.e. move to a text-based data format).
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100%. If you're curious about my journey, I did a short talk about my assessment of the engine for game jams here: youtu.be/QTne80VT6xA?..., and since then I've been pumping out jam games in Godot. (P.S. If you ever want to chat, DMs are open. Us ex-Ubi Canadian devs have got to stick together. 🍁)
youtu.beGodot through the eyes of a noobieYouTube video by Winnipeg Game Collective