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As a low profile 20+ year dev, I feel this is an excellent summary of developer's perspective on "Stop Killing Games". TLDR: "This initiative is an important conversation that needs to be had. But it complicated..." My own thoughts below...

Alanah Pearce@alanahpearce.bsky.social

I'm late to this one because I specifically wanted to avoid the ~internet drama~ surrounding it, but I asked 20 game devs what they thought about Stop Killing Games. Some of these answers were genuinely fascinating - huge thanks to all the devs who helped out! youtu.be/ZtHPFvQ1Puw?...

When it comes to 3rd party licensed software, the terms for client binaries and server binaries are significantly different. For server binaries, game devs have a LOT more freedom to license software that can NOT be distributed freely. This isn't a trivial problem to solve.

IP and licensing of that IP seems like it might complicate things. There have been instances of IP being pulled from a published game after the license expires. This seems like it might be possible to use this as a tool to thwart efforts by this initiative. I'm not an IP lawyer...

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If a "publicly releasable server" is required and it diverges significantly from the server used internally, I fear that the quality of that server will be lacking. The video covers this under the notion of having to rethink the dev process. But it is an example of how things aren't trivial.