Post

I'm seeing a lot of confusion, so I'll try my best to clarify what this is about: - I'm building a way to "port" GB/GBC games to the GBA. The end result is a native GBA game - This uses a custom GB to GBA emulator (think 'Classic NES Series' but for GB) + native GBA code

Iván Delgado@toruzz.com

I've hinted at it so much there's no point in keeping it under wraps any longer. For the longest time, I've been working on a way to port GB games to the GBA. What I ended up building is a modified GB to GBA emulator that targets a fantasy console instead - I call it the GB Bridge.

- The emulator doesn't target the GB or GBC, but a modified/fantasy GB-like system. That system + its spec is what I call GB Bridge - Porting a game requires a romhack that adapts it to GB Bridge (screen, inputs, layers, etc.), similarly to how DX hacks adapt GB games to the GBC

- The game can then use special registers to trigger native GBA events - Those events are implemented per game (graphics, palettes, extra effects, etc.) - This is not even close to automated. It's a framework for romhackers/artists (me) to give GB games the "Advance" treatment

0 reposts11 likes

- What I've shared so far are mockups, since they're the best way to communicate the end goal. The current POCs are still rough and a bit disjointed, so here's one to illustrate my point