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I was just talking to a friend about multiplayer survival games/extraction shooters and how the best stories are the ones where you work together with strangers. But in many of those games there are so few ways to interact, the easiest path is often bullets. I love what Gardens I attempting here.

Since the quote post was removed, I'll paste its contents from the article: "To make this happen, the studio is focusing on building up the sorts of interactions that can help build bonds between players, whether that's hoisting a friend up on your shoulders to grab fruit from a tree [...]" 🍊

"The studio calls it an emergent narrative ecology. Blending elements of a sandbox game with designer Hideo Kojima's notion of strand elements, Bell calls what they're creating a Strandbox game." 🧱

"With Death Stranding, Kojima explored new ground once again by introducing what he has termed the "strand genre." Put simply, this genre allows players to work together toward common goals, even if they aren't actively playing with each other in the traditional sense." gamerant.com/kojima-produ...

gamerant.comKojima Production's 'Strand' Genre ExplainedWith Death Stranding, Hideo Kojima introduced the strand genre, which allows players to affect the game world of other players in useful ways.