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I noticed you only monetized 6 of your games, with Max Savage being the upcoming one as number 7. It Returned To The Desert being the last one without the disclosure. I'm curious how you managed those projects with little to no budget before the GenAI boom?

I see. I've seen devs, like Lilith Walther (Creator of Bloodborne PSX, and Nightmare Kart) use Social Media, and donation style services (in the vein of Patreon, and so on) to support their budget, if at all. I'm curious why, as a Solo dev, GenAI suddenly became the only way forward?

I was able to see the appeal back when this stuff was just on the rise, but after numerous backlashes to the technology, and how it impacts artists I follow on various platforms, I've come to abhor the technology. Do you feel that it's harder to realize ambitious concepts without GenAI? (1/2)

(2/2) Is it due to the difficulty you would have of learning other Game Engines outside of Unity, such as Unreal Engine 4, or the more retro engines like Godot, or potentially the costs of trying to do so that maoes GenAI more appealing to you?