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It's #ToolTuesday (It's about power tools, but whatev) Hi #gamedev, tools are important, and due to their nature will almost never be seen public🥲 In Ursid, we use Figma with a custom plugin to export the vector into json for importing into Unity. What about you? 🛠️ #indiedev #indiegamedev

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Adding a bit on why Figma: At first we tried to make our own level editor, but then we realized we would have to a HUGE amount of work to make it nice to use (e.g. Undo/Redo would be a pain to do). Figma has a pretty nice API for make extensions, and it's something we already used to.