I've converted my side project to Navigation 3 (or at least, a similar close fork of Navigation 3), which you can try out on the web here! alex.vanyo.dev/composelife Two more complex scene ideas I've been playing around with: A SceneStrategy wrapping another SceneStrategy, and derived entry lists.
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One technique to solve this is to not have the detail in the underlying backstack state at first, and derive an entry list with a "transient" detail entry at larger window sizes. Only when you actually navigate to that entry does the entry get "realized" and get added to the underlying backstack.
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