π¬I developed a βUniversal Trackβ for unity's timeline the last few days,it accepts any kind of component and is then able to animate its public properties. This was created after a client project drove me crazy with its complex timeline #IndieGameDev #MadeWithUnity #UnityEngine #GameDev #Coding
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ποΈ For the client project I had to code a lot of custom tracks to animate a lot of things and when something changed the custom tracks had to change as well. This universal track will help me with the current project Would it be worth to put in the #UnityAssetStore?
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