πBuilding a steam engine isn't that difficult, but a realistic engine that behaves like a real one is more challenging. However, it becomes real fun when you develop an entire flow simulation framework for steam, water, and other resources. #IndieGameDev #GameDev #Unity #MadeWithUnity #GameDesign
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π οΈ Now the Pipe building works via snapping. If you move the Unity Spline close to a port, it automatically snaps to it, making it playfully easy. #IndieGameDev #GameDev #Unity #MadeWithUnity
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β‘And here it is, the first implementation of an electric solver (which currently sets grounding automatically). The battery is not yet burning out from the generator, but it shows when it is overloadedπ‘ #IndieGameDev #MadeWithUnity #GameDev @unity.com
β‘ A few more integrations into Unity's spline system with cute plugs and sockets. π#IndieGameDev #GameDev #Unity #MadeWithUnity @unity.com