Post

Doing research for this episode made me want to go back and update all my decks. I know 100 content creators have told you to run more removal, but give this ep a chance. Thinking intentionally about your disruption suite makes deckbuilding more interesting and more personal.

The Command Zone@commandcast.bsky.social

“In Response!” If you’ve never said those two fateful words, you’re not winning as many Commander games as you should. A solid gameplan needs a strong disruption package to back it up, so today we’re breaking down how to build a complete suite of interaction. Watch it now: youtu.be/LDkLS6fo6cU

4 reposts98 likes

If the primary goal is to prevent your opponents from showing off their neat Bracket 1 deck, it probably won't be super welcomed at most tables. But you can always check in pregame conversation what your opponents are up for.

A lot of my interaction in my favorite deck has nothing to do with countering. But instead deals with making my pieces not eligible to be targeted, while on my turn I can use that same spell to buff and attack. It makes for a great suite and neuters removal. All while not being the counter guy.

I wouldn't consider protection as disruption because it doesn't really engage with your opponents' game plans. But it is certainly an important piece of deckbuilding.

I feel that. And I'll be watching the episode over the weekend at some point. I always value y'all's opinions and insights. While the "RUN MORE" crowd definitely has a valid point. I always want to run harder and faster than my opponents (within bracket constraints) to make you keep up.

That same deck is so wild that there are occasions where people will defend my deck for me. Simply because it gives so much power to the board. It makes running removal/interaction tough. Ultimately I love when my cards can have multiple jobs at different points in time.

This was great. Thinking a lot about removal in the context of the overall game plan makes it so much more interesting. Also, love your view of bounce. Been leaning more on enchant-based removal these days, especially the stuff that comes with "loses all abilities" and flash.