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I sure do!! My journey started with this GDC talk: youtu.be/C7307qRmlMI?... I actually bought the book from the start and found it helpful in the abstract to really understand the ~7 degrees of control you have over the camera as a designer From there lots of hands-on game experimenting
youtu.be50 Game Camera MistakesYouTube video by Game Developers Conference
This tweet from @walaber.com was extremely helpful to get started: > When you see a game that looks super smooth and you're curious how the camera works, try overlaying some lines on the screen to help observe the camera behavior. I've never done this and *not* noticed something interesting.
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