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I've spent *years* researching 3D Platformer Cameras in hopes of making Slime 64's camera "not terrible." In this thread, the White Cylinder is the Camera Target (slightly above the player!), and the Orange Cones represent the "vertical dead zone" where the camera won't follow player movement.

Does Slime 64 allow screen size change, window manipulation or locks in a fullscreen? If it does allow different screen sizes, does the code take in account the Screen Vector2 besides the white cilinder vertical deadzone?

We don't allow for fully organic screen size change, but we allow for resolution changing in windowed mode, and toggling borderless fullscreen. The process doesn't take absolute screen position into account, but since changes like that usually occur while paused in a menu it hasn't been an issue

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