Post

I've spent *years* researching 3D Platformer Cameras in hopes of making Slime 64's camera "not terrible." In this thread, the White Cylinder is the Camera Target (slightly above the player!), and the Orange Cones represent the "vertical dead zone" where the camera won't follow player movement.

game development is so fascinating to me. i'm a programmer in an entirely different field but i understand the frustrations y'all encounter and its cool to see your approach. great work here

thanks so much! my day job is in more standard corporate software development and I'm surprised how often skills or techniques learned in one can help the other! problem solving is a skill all its own - part of why I love game dev so much

0 reposts1 like

No replies yet.