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I've spent *years* researching 3D Platformer Cameras in hopes of making Slime 64's camera "not terrible." In this thread, the White Cylinder is the Camera Target (slightly above the player!), and the Orange Cones represent the "vertical dead zone" where the camera won't follow player movement.

I love the genre to death (obviously ๐Ÿ˜…) but one conclusion I've come to is that delivering one at reasonably good quality and length is for chumps - indies with smaller teams would be much better served making smaller or more systemic games. I hope to scale back a bit after Slime 64 haha

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