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@unreal dev people I did find some very cool perf "hacks" on unreal recently Only if you're using CSM shadows though (I'm optimizing for SteamDeck) So apparently there's a concept of "Far Shadow" which is a separate cascade reserved for vista objects, objects you have to mark as "Far Shadow"

I forgot to add but disabling distance field shadows completely on medium or lower for my SteamDeck profile has given me an average of 9 fps back in the outdoor zones When im done with this game I gotta do a write up on SteamDeck because it's been kinda fun discovering some of these things

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