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Hey #ttrpgsky I'd love your thoughts. 🤔 1. Outside the D&D/OSR family tree,* what are the best examples of non-d20 starter adventures you've played or read? 2. What are the "must-have" elements in a demo to ensure the mechanics and genre click for new players? #ttrpg #tabletop #foreverdm

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Land of Eem has a pretty good intro adventure! Must haves are hard to say because it so heavily depends on the game itself and what behaviors players are expected to engage in. Assuming the typical range, I think there should be space for a combat, a conversation, and some challenge.

Bonus points if each of those situations is set up so they can reasonably be solved by another method but is simply giving players the option to engage in the obvious mechanical choice.

* I'm working on a brand new (not a hack, not via an SRD) game in a different genre, so I can't rely on players having the familiar fantasy tropes or game mechanics as a shorthand. Shout out to all the rad d20, OSR, and NSR stuff out there.