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Threejs isn't a passion of mine, WebGL is. I mean, I've always liked WebGL experiences, building interfaces with this API, pushing further with WebGPU and its new possibilities. But the library itself (however practical it may be) isn't an end in itself.

When I found out there was a Threejs conf, which was held in Paris, I finally grabbed my ticket at the last minute for these two days. It was the opportunity to catch up with the latest developments in this very popular library.

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Generally speaking, I would have liked to hear more about lower-level topics, architecture choices, the use of native WebGPU, and how Threejs orchestrated its adaptation to this new API, for example.

That was largely made up for by the excellent presentations of specific projects. I loved discovering in more depth certain productions that we've all played around with, spent hours observing and picking apart, or specific design processes.

The format was a bit short to really dig in, and a talk isn't a masterclass either, but getting an in-depth look at a production was genuinely enjoyable to follow.

In the end, what I liked most was... the people! This conf was THE meeting point of my Slacks, Bluesky, LinkedIn... I can't count the number of times I said "It's you!!!"