Post

I think Nick's right, and there's value in seeing all these amazing looking games... but! I agree that game art direction has gotten worse. Because all the limits are essentially gone these days, there are very few technical hurdles forcing people to make good art decisions.

Nicholas Kole@nicholaskole.bsky.social

A friend recently was reflecting that they felt art direction in games has gotten generally worse. I think it's a good use of our time & energy to celebrate the fact that while there are a lot of whiffs in the world today, the recent era has also seen some of the greatest of all time

I'm not talking about a year of grey slop, I'm talking about the overall trend as art direction has become decoupled from gameplay design and technical constraints over the past decade or so It used to be that compromises absolutely had to be made, but now the ship is being driven by the money men

0 reposts2 likes

I agree with you that the slop is a nightmare, the money men are heinous aliens with the worst intentions, I just really don't think there's proportionally more bad art direction decisions being made than there were before when you look beyond AAA...I think we're doing better than we could be

I feel like the era I graduated into was a genuinely worse time for video game art taste writ large, and it stayed that way until gradually project by project we proved that the world didn't want uniform brown sludge to be THE defining look of gaming

now the aesthetics that broke us out of that rut are feeling overplayed, market forces are driving decisions into easily-digestible clots of The Expected And Safe, true AAA is in a bad way, but I just don't see the evidence that game art as a whole has gotten worse

There's definitely a tide of data-driven fearslop coming out of the older, established atrophying studios that once were THE places to look for innovation (call it Doing a Pixar), but the scene is broader and the projects that differentiate themselves do stand out. Somehow they're getting made