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Soft shadows without the cost: blue-noise jitter plus one blur pass over 16 shadow steps beat a single crisp step at 0.14 ms on a GTX 1650 Ti (Unity 6 URP). Same idea in three.js, VSMShadowMap, fewer steps, one blur. From Ross Rosenritter.

bsky.appAleksandr Kartak (@rrosenritter.bsky.social)1 step vs 16 steps. Each step asks the moon's shadow map whether it can see that point, and blue-noise jitter plus a blur turn the stairs into smooth light. 0.14 ms on a laptop GTX 1650 Ti, Unity 6 URP. How many steps would you have guessed? #gamedev #techart #unity3d

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