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i'm still kinda lost what i can really do with xbd-ansi needs history for undo/redo but i'm. scared of trying to implement that

the fix being making a new blank image and blit’ing it onto the fg image to than immediately destroy it because there’s no clear rect for images in godot

that is what i wrote and it feels very much “look into this later. it works but i’m not the happiest about it”

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