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What is it about League of Legends that makes it's player more prone to tilt compared to other social online games?

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My leading theory is that due to the the immense amount of micromanagement for a sustained duration(farming) & long wind down phase makes it very easy to get upset if you feel someone is not pulling their weight.

I believe it's inherently very competitive - one map - each game a fresh start - you learn each champion and you don't benefit from just sharing knowledge except for winning in your team. But that doesn't make it more fun, it just makes it more like a job to win.