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Yeah, sure thing, retro graphics something something fuck off. Even IKEA isn't all minimalism all the time. Let the rest of us enjoy things without having to imagine that it has texture or a damn personality.

Lots of great points in here which now makes me confused about the decision to keep separate maps and fade-to-black transitions in, when aonuma said it was to stay in the spirit of the original. They serve as a means of making the world seem larger than it is, and to have you wonder what's inbetween

I don't care much for the "endless pursuit of realism" point though, we've had (and still occasionally get) tons of "realistic" looking games that still manage to be artistically interesting and leave stuff to the imagination. The problem imo isn't when games try to look real it's when they try to

*be* real, beyond what makes for a more interesting experience (ie fancy simulation elements in an immersive sim can make the world more real in an interesting way whereas "see that mountain, you can go there" type of shit ends up only making the world feel smaller and less engaging)