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It's a little surprising (not really) how few quality of life features are included for UI navigation in #Unity3D. But it's very satisfying to get auto-scrolling and dynamic navigation maps (for gamepad support) working! Now to actually make the options menu... #gamedev #IndieDev #IndieGame

I’ve never really gotten into Unity’s navigation system. I usually end up building a small layer to catch keyboard/gamepad input and forward it to the event system. It takes a bit more work, but makes customization and debugging much easier. I wonder if UI Toolkit handles this better.

After spending some time with it, I'll definitely build my own layer next time too! It's usually worth the upfront work to save time later.

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