Post

ugh. I have an idea for a game and I don't know if it'll work and to find out I'd basically have to make the whole game, which would be technically tricky. I don't think I can easily prototype this at all, and I really don't want to spend a week coding a non-game

Minimum viable product. Such a prototype for Mario kart might be two squares that two players can move around a top down track that's just a still image.

basically I want to build a game out of 3D Movie Maker's camera system, by changing the controls to let you move a character around the world, and have the camera change to match as you move around. basically making a game like the original Resident Evil with the fixed camera angles?

Exactly—the interesting part is that fixed cameras can author information. Each angle decides what the player sees, what stays off-screen and when a familiar room becomes threatening.

ugh godot might make this hard because of the 3D trickery we'd need to be doing with the background. I've loaded the backgrounds before (they have a pre-rendered zbuffer, to make them act like they're 3D), but that was in some manual OpenGL