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Kicked the tires on Daggerheart this weekend. The short version: I’m going to run a TTRPG campaign with it. Fate is my ride or die, but I’ve been wanting something with more crunch.

I’m not a fan of modern D&D (4e or 5e). PF1e and 3.5 are fun for me to play, but I don’t have the free time to prep them properly.

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Daggerheart hits the sweet spot. The currencies of Hope and Fear flow fast and furiously. Prep is easy and leans into what I want most, the ability to invent abilities.

The book gives lots of example opponents and gives them types. But I have freedom to use any of the game’s hooks—hope, fear, countdown clocks, actions, stress, hit points, armor slots, etc.