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Kicked the tires on Daggerheart this weekend. The short version: I’m going to run a TTRPG campaign with it. Fate is my ride or die, but I’ve been wanting something with more crunch.

Daggerheart hits the sweet spot. The currencies of Hope and Fear flow fast and furiously. Prep is easy and leans into what I want most, the ability to invent abilities.

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The book gives lots of example opponents and gives them types. But I have freedom to use any of the game’s hooks—hope, fear, countdown clocks, actions, stress, hit points, armor slots, etc.